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Playable by as many people as possible — honestly, a work in progress.

What works with a keyboard, what a screen reader can and cannot do, and where the honest gaps are — per activity type.

In one line
Support varies by activity type
Quiz-style activities work well with assistive tech; visual puzzles are the hardest.
Keyboard
Typing activities are keyboard-driven
Crosswords, wordles and quizzes play without a mouse, every dialog keeps focus, and a skip link opens each page.
Languages
23 languages, right-to-left included
The interface flips for Arabic, and activities accept any script.
Paper
Print is a first-class alternative
Paper-friendly activities have a printable version built in.
1

Where accessibility stands today

Puzzel.org is built on regular web technology: real buttons, real text inputs and browser-native rendering wherever possible. There is no formal WCAG certification yet — an audit against WCAG 2.1 AA was done in September 2026 and this page follows it: it says plainly what works well and what doesn't, and the redesign you are looking at is part of closing the gap.

Quiz-style activities use standard buttons, inputs and labels that assistive technology understands.
Everything renders in the browser, so browser zoom works the way you expect (text is sized in pixels, so a larger default font size on its own has no effect yet).
No ads, pop-ups or third-party scripts competing for focus on the play screen.
2

Keyboard support

Typing activities listen to the keyboard directly: on a crossword or wordle you simply type, and the letters land in the puzzle without hunting for the right cell with a mouse. Arrow keys move between cells, Tab and Shift+Tab walk the grid and leave it at either end, and Escape hands the keyboard back to the page. Every button answers to Enter and Space, a visible focus ring follows keyboard focus, and dialogs keep focus inside them until they close.

Crosswords, word puzzles and wordle are typed straight from the keyboard.
Quiz, fill in the gap and flash cards use standard form inputs.
A special-character panel helps with accents and other scripts on any keyboard; a skip link at the top of every page jumps past the navigation.
3

Screen readers

Honest answer: it depends on the activity. Question-and-answer activities are read out well, because their buttons and inputs are real HTML controls. Buttons, dialogs and form fields carry spoken names, and progress, completion, time-up and submitted states are announced as they happen — never a correct/incorrect verdict when the activity's owner has switched answer feedback off. Grid puzzles are drawn as visual cells, so a screen reader still cannot announce a grid the way a sighted player sees it — we would rather tell you that here than let a student discover it mid-lesson.

Works well: quiz, flash cards, fill in the gap and other form-style activities.
Limited: crossword, acrostic and word-seeker grids; a word seeker's letters can only be selected with a pointer.
Not usable with a screen reader by their nature: jigsaw, hidden objects, the sliding puzzle (unless piece numbers are shown), label-this, and a cryptogram that uses pictures for symbols — finding a spot in a picture or fitting picture pieces together has no spoken equivalent.
Practical alternatives: the printable version, or pairing players on one device.
4

Vision, motion and sound

You style your own activities, so contrast and font choices are in your hands per activity. Timers and sounds are settings you control in the builder: the activity countdown is off unless you add it, while the quiz's per-question clock and the sound effects of the board game and the wheel start switched on. If a device asks for reduced motion, animations, card flips and confetti are turned off automatically.

Colours and fonts are configurable per activity in the builder.
Timers and sound effects are settings you control per activity; the quiz clock and the board-game and wheel sounds start on, everything else starts off. Players cannot yet pause or extend a running timer themselves.
Drag-based games (categorize, reorder, matching pairs, calculation) can be played from the keyboard — pick up a card with Enter or Space, then move it with the arrow keys or choose where it goes — but jigsaw, hidden objects and the sliding puzzle still need a mouse or touch.
Motion follows your device: with "reduce motion" switched on, spins, flips and confetti are skipped and only the result is shown.
5

Tell us what's in your way

Accessibility problems are treated as bugs, not feature requests. If something blocks you or a student, describe the activity type and the assistive technology involved — it goes straight onto the roadmap.

Mail daan@puzzel.org — replies come from the person who builds the fixes.
Follow what's being worked on via the roadmap.
Something here still unclear? Ask instead — legal pages that need a follow-up email are badly written.