Multiple-choice questions built into a maze: every question is a hall with a door per answer, and only the right door leads on. Wrong turns dead-end; players walk their way to the exit.
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What this maker can do
A quiz you walk through
Write multiple-choice questions and the maze builds itself around them: every question is a hall with a door per answer. Only the right door's corridor reaches the next hall; a wrong one dead-ends and the player walks back to try again. The first door taken is what counts.
Short sprint or long haul
The layout and the section size shape the maze. Small sections make a wrong door a quick lesson; large ones make it a real detour. Regenerate for another layout of the same questions.
Explore in the dark
Show only the cells the player has been next to, and the maze has to be explored rather than read — dead ends reveal themselves one wall at a time.
Hand out the way to the next hall
Off, players find their own way through the corridors — which is half the puzzle. On, a “Walk there” button beside the next question walks them straight to it: useful for younger players, or when the questions are the point and the maze is the wrapper.
Different doors for every player
Premium
Shuffle the answers per player and the same hall has its right door in a different place on every screen, so nobody can follow a neighbour.
Walk it as anyone you like
Premium
Upload a picture and it becomes the piece that walks the maze, instead of the plain dot — a mascot, the class pet, whoever lost the bet. It is cropped to a circle and follows the player step for step.
Questions with pictures and sound
A question can carry a picture, a sound or a video, and an answer can be a picture too — the hall's panel shows it when the player arrives.
Race the clock
Premium
Give the maze a time limit and the walk becomes a race: reach the exit before the countdown ends.