A hunt that unlocks itself
Write a step for every place your players have to reach. Each one carries a code, and typing that code in opens the next step — so the whole hunt runs itself while you watch.
A chain of challenges; each one ends in a code that unlocks the next.
Write a step for every place your players have to reach. Each one carries a code, and typing that code in opens the next step — so the whole hunt runs itself while you watch.
Hide a word or a number at each location and put it in that step's code field. Capitals and spaces are forgiven, so a code written on a card in marker still works when it is typed back in a hurry.
A step can carry a link — a map, a video, or another Puzzel activity whose answer is the code. Players get a button on the card and a banner to come back with.
In sequence, one step waits for the one before it. In any order, every step is open at once — which is what you want when thirty players would otherwise queue at the same spot.
Upload a picture of your venue, your school or an island you drew, and drop each step on it. Players get numbered pins joined by a dotted trail instead of a row of cards.
Give a step a date and time and it stays shut until then, whatever else has been solved — a countdown calendar rather than a trail across a building.
Set how many wrong codes a step survives and how long it freezes afterwards. A short countdown is enough to stop a team typing every word on the wall.
The last code ends the hunt. A completion message is where you tell them what to do next — show this screen at the desk, come back for the badge, meet at the gate.
Put a completion code in the message and every player who reaches the end gets it on a card of its own. Ask for it at the desk, or make it the first code of the next hunt.
Players join one session and share a board, so a code found by one of them opens the next step for everybody. You watch the progress from your own screen.
Send the birthday kids around the garden, new colleagues through the office or wedding guests across town. Hide the codes wherever you like, pin the steps to a picture of your own place and let the last screen say where the present is. Players only need a phone and the link to play your personalized hunt.
A hunt somebody already built, played the way your players will play yours.