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68 ready-made activities for the classroom, training and events. Each one is real: try it the way your players will, then copy it to your account and swap in your own content.
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A copy lands in your account, with the settings and the look.
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Swap in your own words and pictures, then share it.
68 of 68 ideas
Let them practise on their own
Self-paced, repeatable, nobody needed at the front of the room.
Vocabulary crossword
Terms and definitions, laid out for you. The classic review, and answers are still there when they come back.
Arabic crossword with vowel marks
The grid runs right to left for Arabic, Hebrew or Persian. For Arabic, the harakat are part of the answer.
Type before you turn
The card asks for the answer before it shows it. Recognising a word and producing it are different skills.
Theme of the week
A board full of letters, a riddle for a theme, and one word that runs from edge to edge and ties it together.
Word of the day
Five letters, six guesses, a clue from the lesson, and a result they can share without spoiling it.
Hangman with your own list
Put in the class register, the new starters or this week’s spelling words. The familiar game, with words that mean something to the room.
Match with drawn lines
Terms on the left, meanings on the right, and a line to join each pair. A wrong line refuses to stick.
Match across three columns
A picture, the new word and the word they already know, lined up in one row. A row counts only when all three belong together.
Sort it into boxes
Each card is confirmed the moment it lands, so a mistake gets corrected while they still remember why they made it.
Cloze with a shrinking word bank
The small words are missing, and the bank gets shorter with every gap that comes right.
Noun, verb or adjective?
Drag a label onto each word of a sentence. Each one is confirmed as it lands.
Build the timeline
Cards in a column, dragged into order and checked all at once, so the order cannot be nudged into place.
Anagram warm-up
Nine jumbled words to start the lesson, with a definition behind every question mark for whoever gets stuck.
Sentence builder
Shuffled words, dragged back into the one order that is grammatical. Each sentence is checked on its own.
Self-paced study deck
Two-sided cards with no clock and no auto-advance. They turn each one when they are ready.
Face-down card board
Every card dealt face down at once and opened in any order. Revision that feels like a game show wall.
Keyboarding lesson
Ten lines from the home row to full sentences, with speed and the pressed key shown as they type.
Mini sudoku
A 4 × 4 grid with one solution, and each number confirmed as it goes in. Sudoku for ages five and up.
Rules as words or pictures
Drag shapes onto a board until every rule is true. One setting turns the written rules into pictures for pre-readers.
Raise the stakes
A clock, one life, or no hints at all. The same content gets harder to coast through.
Knockout quiz
One wrong answer ends the run and sends them back to question one. Nobody coasts, and everybody wants another go.
Name them all against the clock
A closed list, a countdown and an empty board. Every spelling a fair solver would type is accepted.
Recall with no tells
No slots, no count and no give-up. They type what they know and find out at the end.
Hide something inside it
The puzzle is only half of it. Finishing reveals a word, a sentence or a message.
Secret-message word search
The grid has no spare letters. The cells left over spell a message, and typing it finishes the puzzle.
Key-term acrostic
One answer per row, and one marked column that spells the word the lesson is about.
Sums that spell a sentence
Every answer is a letter. Get the sums right and the message writes itself across the top.
Quote of the week
The letters have dropped out of their columns. Put them back and a line worth remembering reads across the board.
Symbol cipher
Every letter is a little picture. A treasure-hunt note that even new readers want to crack.
Shaped word search
The grid is cut to the shape of a picture: a heart, a star, your logo. The words hide inside the outline.
Start from a picture
A photo, a diagram or a drawing becomes the activity. Upload your own, or let the AI assistant make one.
Picture sudoku
The same logic with pictures instead of digits: one of each in every row, column and box.
Photo jigsaw
Any picture cut into pieces: organic shapes, a tray to sort them in, and pieces that stay together once they fit.
Numbered sliding puzzle
The classic 3 × 3, with a number on every tile so beginners can see where each one belongs. It is how the type arrives.
Picture–word pairs
One card shows the picture, its partner the word. First vocabulary, in any language you type.
Calm memory for little ones
Slow flips, no shake on a miss, and found pairs stay on the board. The same game with the pressure taken out.
Picture-clue crossword
The clues are pictures. For language learners and young readers, with the first letter of every word filled in.
Prepositions with your own pictures
Swap the shapes for your own pictures and the rules turn into sentences: the cat in the box, the dog behind the tree. Children build each one on the board.
Drag labels onto a diagram
Your picture, a socket on each part, and a tray of names to drag into place. Anatomy, maps, machines.
Type what each pin marks
Numbered pins on the picture and a blank for each. A word bank keeps spelling from being the test.
Dots for the small parts
A small dot marks the exact spot, for parts a numbered square would cover: a chain, a spoke, a valve.
Find-it scene
A busy picture and a strip of cut-out pieces to find in it. A short freeze after a wrong click keeps guessing honest.
Find it from the word
The clue is a word, not a cut-out: find la chaise, l’horloge, le livre. A picture dictionary they have to walk around in.
Spot the difference from one picture
You bring one picture; the second is made from it, and the differences are measured for you.
Recall from a picture
A picture sets the scene and empty slots wait: the colours of the rainbow, the parts of a cell, the countries on a map.
Send them on a trail
Rooms, doors, locks and maps. One step opens the next.
Treasure map trail
Your picture, a pin per riddle, and a route that draws itself as each step is solved.
Quiz maze
Every room asks a question and every answer is a door. The maze walks them to the next room, so the thinking is the hard part.
Maze in the dark
They see only the corridors they have walked. The questions are gates, and the way through has to be found.
The lock on the last door
A keypad that opens to one code. Put the clue anywhere you like: in the instructions, in another activity, or on a note under a chair.
The coded note
A message in cipher that tells them where to go next. One station of an escape room, or the whole of it.
Escape room chain
Six locks, and the code for each is hidden inside another activity. Three wrong guesses freeze the lock.
Run it live
One screen at the front, everyone in the room playing along. Some of these need a host, and say so.
Fair name picker
Everybody comes up once before anybody comes up twice. Cold-calling without the dread, and without the favourites.
Race to the finish
A winding board of question tiles, shortcuts and setbacks. Play it alone, against a friend, or as the lesson’s last ten minutes.
Collect them all
Win by gathering, not by arriving: move in either direction, land on the items, trade at the bank.
One screen, six players
Type the names, pass the mouse. A board game for the beamer at the end of an away-day.
Classroom bingo
You call, they play on their own screens, and every card is different. Three rounds to win: corners, a row, the full card.
Definition bingo
You read out the meaning and they find the word. No numbers on the squares, so the only way to play is to listen.
Find someone who…
Nobody calls anything. People mark their own squares as they meet each other, and can see how the room is doing.
Event bingo with prizes
The meeting is the caller. Three prized patterns, claims judged for you, and a draw when two people win at once.
Classroom game show
You run the board from your screen, teams answer out loud, and a wrong answer costs. Steals included.
Phones as buzzers
Everyone joins with a name and their phone becomes the buzzer. The clue shows on their own screen, so it works remotely too.
Quartets for a room
The card game of collecting fours, dealt to three players. In learn mode every card carries the fact that identifies it.
Train a team
Onboarding and refreshers people finish because they are short and fair.
Solo study board
A Jeopardy board each person works alone. A clue loses value while it is read, so knowing it fast scores more.
A quiz that teaches
Every answer comes with its reason, right or wrong. People leave knowing why, not just what.
Find the four groups
Sixteen cards, four hidden groups, and words that seem to belong in two places. A five-minute icebreaker that starts arguments.
Workplace walk-round
The same bay at the start and the end of a shift. What changed? Add a note to each difference and it becomes a safety briefing.
Use it at an event
A stand, a launch, a newsletter. Something to play, and a reason to leave a name.
Prize wheel
One spin per visitor, slices as big as you decide, the result shown large, and confetti on the top prize only.
Prize-draw word search
The leftover letters spell the code for a giveaway. Add a sign-up form at the end and the puzzle is the entry ticket.
Newsletter puzzle
A Swedish-style puzzle for the back page of the staff mail. Clues sit in the grid, and the numbered cells spell the word readers send in.
Which kind are you?
No right answers, just a result about the player. Every answer moves them along one scale, and where they land is their outcome.
Find out what they know
No feedback while they answer, and the full picture at the end.
Missing the idea you need?
Describe the lesson or the session and the AI assistant picks the activity type and drafts the content.