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Roadmap

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featuresregistrationsettingslmsdashboard 9 Oct 2026

Single sign-on (SSO) with your own identity provider

Your players and learners can now sign in with the account your school or company already gives them. You connect your own identity provider yourself, in your dashboard under Connected apps → Single sign-on (SSO), and nobody types a name or picks another password. It is part of the School, Ambassador, Academy and Trainer plans, at no extra cost.

  • OpenID Connect or SAML 2.0. Microsoft Entra, Okta, Google Workspace and other providers that speak either one. For SAML you give your provider's details as a link to its metadata, as the metadata file, or by hand.
  • A test before anybody signs in. Test the connection takes you to your own sign-in page and back, and tells you who your provider said you are. Nobody is signed in to anything.
  • On an activity. Under Results & tracking, switch on Let players sign in, choose SSO as the only sign-in option and switch on Sign-in only. Players then see a Sign in with … button on the activity's link, and their result is saved under the name and email address your provider gave.
  • On your login page. With Puzzel LMS and student or learner accounts switched on, choose Single sign-on (SSO) as a way to sign in under LMS settings. People are recognised by the email address on your list.
  • Only your organisation. List your email domains and only addresses at those domains can sign in. With Add new people to your list automatically switched on, somebody new at one of them joins your list the first time they sign in.
  • What Puzzel.org receives. Your provider's own id for the person, their name and their email address. Never a password.

The steps for Microsoft Entra, Okta and Google Workspace are on the new Single sign-on (SSO) page under Features, and the help centre has a section on it.

builders 8 Oct 2026

Every builder page reworked: an example to start from, first steps, and plainer menu names

Every activity builder has been gone through, one by one. A new activity now opens with an example of what you are making instead of an empty box, each builder page explains its own first steps, and the settings menu has plainer names. Nothing about your existing activities has changed: every setting is still there and keeps its value.

  • An example before you type anything. In most builders the empty preview now shows a labelled example: a small crossword grid with its clues, a memory game caught mid-play, a keypad with its code. It disappears with the first thing you type and is never printed or saved. The crossword and word search start blank for the same reason, where they used to open with two sample rows.
  • First steps under the workspace. Under How this generator works you'll find four short steps written for that activity type, each naming the control it is about. Below them are buttons that do the thing right away, such as printing or sharing, and tiles for what else the type can do: a click switches the feature on or takes you to its setting.
  • The main choice is drawn, not described. How players match in Match them up, the three kinds of quiz, slide or swap in the sliding puzzle, letter cards or typing in the word scramble: each is now a small picture of the result that you click.
  • Plainer menu names. Look & feel is now Styling, Info & visibility is Info & access and Finish & follow-on is On completion. The menu has a new order too, with info and language before styling. The player toolbar settings moved from styling to How it plays.
  • Nothing half-finished gets saved. A memory pair with one card filled, a spelling line without audio or a deconstruct sentence with no word labelled used to save and then play as a blank. The builder now asks you to finish it first and says which one.
  • A greyed-out setting says what it needs. Click a setting that depends on another one and a small popup names what to switch on first, with a link straight to it.
  • A Preview button on smaller screens. On a narrow laptop or a tablet the preview sits behind a Preview button in the tab strip, so the editor gets the full width. While the preview is open the same button reads Edit and takes you back.
  • Editing a grid by hand asks first. Manual builder is now called Edit grid by hand, and in the crossword and sudoku the first click explains that it turns the automatic generator off before it does so.
fill-in-the-gapcategorizedeconstructkeypadscavenger-huntstrandsspelling-testinteractive-videobuilders 8 Oct 2026

The AI assistant now writes for ten more activity types

Ten activity types that had no AI assistant now have a writer of their own: fill in the gap, categorize, quartets, reorder, strands, the spelling test, deconstruct, the scavenger hunt, the keypad and the interactive video. Open the AI assistant card in the builder of any of them, give a topic or write your own prompt, and read the result before you add it. Like the rest of the assistant it comes with a paid plan, and one run costs one credit, however much it writes.

  • Fill in the gap: sentences with the gaps already marked. From a topic, from your own prompt ("past simple of irregular verbs, gap only the verb") or from a PDF, Word file or image. You can change every gap afterwards under Mark gaps.
  • Categorize, quartets and reorder: whole groups of cards. Categories with the cards that belong in each, sets of four, or sequences in their correct order with the instruction players read. In categorize you can tick Fill the categories I already named and it writes cards for those.
  • Strands: words that fill the grid exactly. It writes a theme, a spangram and theme words, and picks the ones whose letters fill the grid size you chose. Tick Keep my spangram to build around your own.
  • Spelling test: the lines that are read aloud. Choose Words, Sentences or Words and sentences. The lines arrive without sound; voice them from the list afterwards.
  • Deconstruct: sentences with their words labelled. Choose Use my labels or Let the AI choose. Every label is an answer your players are marked against, so read them before you add them.
  • Scavenger hunt: a mix of challenges, each with its code. Riddles, puzzles, wordplay, connections and knowledge steps. Tick Include look-it-up steps and some steps send players to a Wikipedia article; each article is checked to make sure it contains the code.
  • Keypad: the question, the cards and the code together. It writes what players are asked, the cards, and which of them open the lock.
  • Interactive video: it watches your video. Add a public YouTube video of up to 30 minutes first. The writer places questions on its timeline, and other moments if you tick them under What to add. Check the times against the video; you can move any moment afterwards. If the AI can't watch the video, no credit is taken.
word-scramble 1 Oct 2026

Word scramble: letter cards you can drag into place

The word scramble has a new way to play. Each word is dealt as a row of loose letter cards, and you move the cards into the right order instead of typing the answer. Every new word scramble starts this way. The switch is How it plays → Clues & helpers → Play with letter cards in the word scramble builder.

  • Three ways to move a letter. Drag a card to where it belongs, tap a card and then tap the one whose place it should take, or use the arrow keys.
  • A word that comes out right settles. Its cards straighten and lock, and the row gets a check mark. If you have switched off answer feedback, the cards stay movable and nothing is given away.
  • Hints travel with the row. A word's description sits behind the ? at the end of its row, and the hint shows the letters above it so players can read both together.
  • Your other settings still apply. A given-away first or last letter stays fixed in its place, and a hidden solution is marked on the cards and fills in as rows are arranged.
  • Works on a phone. The cards size themselves to the longest word, and tapping works as well as dragging.

Word scrambles you made before today are unchanged: they keep the typed grid unless you switch letter cards on. To go back to typing on a new one, switch Play with letter cards off.

playersbuilders 30 Sept 2026

Spelling test: a new activity where every word or sentence is read aloud

There's a new activity type: the spelling test. You type the words or sentences, a voice reads each one aloud, and players write down what they hear. You'll find it with the other activities under Create activity, as the Spelling test maker.

  • Every line reads itself. Type a word or a sentence under Words & sentences and it gets its audio as soon as you move on to the next line. The voice speaks the language you write in, so one builder covers French, Dutch and any other language you teach.
  • Twelve voices, two paces. Under The voice, pick a female or a male voice (six of each) and hear a sample as you choose. Dictation reads slowly and clearly, with a short pause between phrases; Natural reads at everyday speed. Change the voice later and every line is voiced again with one click.
  • Free on every plan. Reading the lines aloud costs no AI credits, up to 120 lines an hour.
  • Or use your own voice. Switch The voice to Your own voice and each line asks for a sound file instead; nothing is generated. You can upload one or pick one from your library on every plan, and record straight from your microphone on a paid plan.
  • Test every word, or only the hard ones. Switch Every word to Marked words and put stars around the words players should write (*like this*), or click them. Players still hear the whole sentence but only fill in the marked words.
  • You decide when answers are checked. Under How it plays → When answers are checked, choose After each word, After each line (with a Check sentence button) or At the end. With After each word, players get A second try, and a word is checked as soon as they move on (Check a word when leaving it); both are on by default. A misspelled word shows its right spelling, and the results offer a round to practise the missed words.
  • More ways to tune it. Plays per line limits how often a line can be heard. Show word length puts a dot under each gap for every letter. Capitals must match makes capitals count. Slow playback (paid plan) lets players hear a line at three-quarter speed.
  • See which words the class gets wrong. In your results, a Misspellings panel lists every wrong spelling players wrote for each word, first tries included, with the most misspelled words at the top. The Excel export has a Misspellings column too.
crosswordacrosticarrowwordword-scrambleplayers 30 Sept 2026

Type Korean, Japanese and Chinese in crosswords and other letter puzzles

Players can now fill in crosswords, arrowwords, acrostics and word scrambles in Korean, Japanese and Chinese, using the keyboard they already have. A teacher making a Korean crossword told me that building it worked fine, but players couldn't type the answers: a Korean keyboard builds each syllable from two or three keys, and every key ended up in a square of its own. That's fixed, and there's nothing to switch on.

  • One syllable, one square. Type ㅇ + ㅏ + ㅂ + ㅓ + ㅈ + ㅣ and 아버지 fills three squares, the way the keyboard builds it. A syllable that changes as you type (압 becoming 아 and 버) changes in its square too.
  • Japanese and Chinese work too. Type かんじ and pick 漢字: the squares show the characters you chose. Pinyin letters never end up in a square; only the character you pick does.
  • On a computer and on a phone. It follows whichever keyboard the player uses, whether that's a laptop, an iPhone or an Android phone.
  • Marks stay with their letter. Thai tone and vowel marks, Hindi vowel signs and Hebrew points now go into the square of the letter they belong to, the way Arabic vowel marks already did.
quizbuildersplayers 29 Sept 2026

True or false: a new question kind for quizzes, board games, mazes and interactive videos

Questions can now be a statement that players judge true or false. In the quiz, board game and maze builders, click + Add true or false under Questions & answers, or turn an existing question into one under How they answer → True or false. In an interactive video, pick it under How they answer when you add a question to a moment.

  • Just tap the right one. There are no answers to write: type the statement and tap True or False to mark which is right.
  • In every player's own language. Players see True and False in the language of the page they play on, whatever language you built the activity in.
  • Works in assessments too. In an assessment quiz, each of the two answers carries its own points.
  • Clear results. Each player's answer appears in the results as True or False, and the Excel export counts how many picked each.

Also new: on a wide screen the quiz editor now takes more of the width, so long questions and answers have more room beside the preview. True/false is free on every plan, and your existing questions are unchanged.

lms 29 Sept 2026

Puzzel LMS: assignments, submissions, due dates, feedback and grades

When Puzzel LMS launched, the update said it had no due dates. Teachers at schools without an LMS of their own asked for a way to set work, grade it and give feedback inside Puzzel, so due dates are here after all, together with assignments, work to hand in and a gradebook. You'll find it all in the course builder, on each student's page, and under LMS → Grades on your dashboard.

  • Activities as assignments. Under Where it plays on an activity block there is a third choice next to In the lesson and Own page: Assignment. The student plays it full screen with the lesson hidden, so the answers on the page are out of sight, and finishes with Hand in. A hand-in is final; if a student pressed it too soon, press Reopen on their page and they can carry on. For practice, choose Lesson hidden while working — they can go back instead.
  • Work that isn't an activity. The new Submission block lets students hand in a written answer, a photo or a PDF. You read it on their page, give it a score and a comment, or choose Return for revision. The earlier version then moves into a history that you and the student can both see. You can download one file, one student's work, or everything handed in for the course as a zip under Settings → Student work.
  • Due dates. Press Add a due date on an activity or a submission. The work stays open after the date. Anything turned in later is marked Late, and work that was never turned in shows as Missing and counts as 0 in Grades.
  • Pages that open later. Each page in the builder has a button that reads Always open. Use it to open the page on a date, or once another page or an activity is done. Students see when a page opens and what they need to finish first.
  • Your score and your comment. On a student's page you can give a score from 0 to 100% and a comment for every activity. Your score replaces the automatic one wherever the course shows a score. The student sees both straight away under the activity, marked From your teacher.
  • A Grades view. Pick a class and see its scores for every course, or switch between Progress and Grades on a course's overview. Counts above the table double as filters: To grade, Missing and Below 55%. Averages count only scored work unless you turn on Count not played as 0. You can export to Excel or CSV for your school's grade system.
  • Genially, Padlet, Canva and more on the page. The new Embed block takes the embed code from a list of services we keep and check ourselves, including GeoGebra, Wordwall and Desmos. Students use it inside the lesson.

There are smaller improvements too. Print on a course prints this page or the whole course, with a QR code wherever a video or an activity would be. Every page, section and block now has a ⋯ menu that also shows on a tablet. And Undo (⌘Z / Ctrl+Z) in the builder takes back an accidental change.

All of this is part of Puzzel LMS, which comes with the School plan at no extra cost. Nothing switches on by itself. An activity stays in the lesson until you choose Assignment, a page stays open until you give it a rule, and a course without due dates or scores works just as it did before.

terms-conditions 29 Sept 2026

New terms and conditions from 1 November 2026

We've rewritten our terms and conditions! They're clearer, they now cover everything Puzzel.org has grown into, and they take effect on 1 November 2026. You don't have to do anything: no boxes to tick, nothing to sign. You can read them on the terms page, with a plain-language summary on top.

What stays the same:

  • What you make is still yours. Every word list, image and activity. We only host it and show it to the people you share it with, and we don't train AI on it.
  • Your price doesn't change. A subscription renews at the price you bought it at.

What's new:

  • The library, spelled out. Publish an activity to the public library and other teachers can copy and adapt it, and their copies stay theirs. Move something into your school's library and it stays with the school.
  • Student data, in plain words. When you collect player details, your school decides what happens with them and we process them on its behalf. We never sell them or use them for ads.
  • AI, credits and reporting. AI output is a suggestion you check before sharing, credits have no cash value, and there's a clear way to report content that doesn't belong here.
  • Your school's agreement comes first. If your school signed a data processing agreement with us, that agreement wins wherever the two differ.
  • A clearer section on liability, so everyone knows where they stand.

Until 1 November the current terms still apply, and you can read them on the same page. And if anything is unclear, just email me at daan@puzzel.org.

times-tablesbuildersplayers 28 Sept 2026

Times tables: a multiplication grid that colours in a hidden picture

There is a new activity type: Times tables. It is a multiplication grid, and every right answer paints one square of a hidden picture, so the picture appears as the tables are learned. Choose Times tables when you create an activity, then pick the tables and one of eight pictures under Tables & picture. There is nothing to type: the grid is made from the tables you pick.

  • A missed sum comes back. A wrong answer shows the right one, locks the square for a few answers and then asks the sum again, so the picture only finishes once the tricky sums are answered right. Set how long a square stays locked under How it plays → A missed sum comes back after; it is 3 answers to start with.
  • Any tables from 1 to 12. All of 1 to 10 make the classic square, and adding 11 or 12 makes the grid 12 × 12. Pick a few for a focused round and they take turns down the rows. With Paint every copy of a sum at once, which is on to start with, one right answer paints every square with that sum, so fewer answers finish the picture. Switch on Players choose their tables and each player picks which of your tables to practise before the grid appears.
  • In order for beginners, shuffled for later. In order is the default: each row reads the way a table is learned, 1 × 5, 2 × 5, 3 × 5. Shuffled mixes the rows and columns, the same for the whole class, so nobody can count along a row.
  • A diploma for a finished grid (premium). Switch on A diploma for a finished grid under Finish & follow-on. A player who colours in the whole picture gets a diploma with their name, the times tables they practised, the picture and the date, and can print it.
  • See which tables the mistakes are in. The results count every wrong answer by the table it belongs to, and list the sums missed most often with the answers that were given.
  • It prints too. Under Share, Print blank gives a multiplication practice sheet with a line for the pupil's name, and Print answer key gives a coloured times table chart with every answer on it.

Times tables is free to build and play, and the eight pictures come with it. A picture of your own, uploaded or made with AI (this uses AI credits), is premium, as are the diploma, Challenge mode and Play in teams under Multiplayer. In a challenge, players race to paint the whole picture, each on their own board; in teams, every right answer paints the square for the whole team. In a challenge or a team game everyone plays your tables and there is no diploma. To see it in action, open Colour in the times tables on the Ideas page: the 2, 5 and 10 tables colour in a rocket.