Calculation
A page of sums that reveals a hidden sentence as players solve them.
Ciphers, keypads and arithmetic that gate something real — the next station, the homework, the escape-room door. You set the difficulty; the generator keeps it solvable.
Give away characters to dial the difficulty down, and put the reward in the completion message.
A page of sums that reveals a hidden sentence as players solve them.
Your sentence, encrypted. Players decipher the code to read the hidden message.
A digital lock: players pick the right cards to find the code that opens it.
A chain of challenges; each one ends in a code that unlocks the next.
A sudoku generated in seconds, at the difficulty you choose.
A short story, a few categories of items, and a grid of crosses and dots. Players work the numbered clues into the grid until every pairing is placed — and every clue set is proved to have exactly one answer, so it never comes down to guessing.
Chain a scavenger hunt across stations: each one ends in a code that opens the next challenge.
Calculation exercises hiding a sentence worth reading behind the answers.
A keypad activity with a hidden message behind it needs no teacher explanation — the lock does the instructing.
Every answer is a letter. Get the sums right and the message writes itself across the top.
Your picture, a pin per riddle, and a route that draws itself as each step is solved.
A keypad that opens to one code. Put the clue anywhere you like: in the instructions, in another activity, or on a note under a chair.
A message in cipher that tells them where to go next. One station of an escape room, or the whole of it.
A 4 × 4 grid with one solution, and each number confirmed as it goes in. Sudoku for ages five and up.
Four pupils, four projects, four time slots. Seven clues, one answer, worked out one cross at a time on the grid.
A sentence, a link, a next-step instruction. Everything else is generated around it.
Cipher, keypad, arithmetic or a station chain — and how many freebies you hand out.
With tracking on you see attempts live, so you know who is stuck before they tell you.
Yes — a scavenger hunt strings stations together, each unlocked by the previous code.
A completion message can hold text, a code for a physical lock, or a link to the next activity.
Several print cleanly — cryptograms and calculations work as sheets, with the code checked in class.
Free for 60 player sessions a month. No card, no trial clock.