Acrostic
Word puzzlesA crossword-like grid where one letter from every row spells out a hidden word.
Start from what you already have — a word list, an image, a set of questions — and the layout is done for you. Play it online, with your class, or on paper.
A crossword-like grid where one letter from every row spells out a hidden word.
A crossword with the clues inside the grid, arrows and all — also known as a Swedish crossword or arrow word. Type your words and clues and the board lays itself out.
Add your words and clues, and the crossword grid builds as you type. Play it online, share it or print it.
The letters of a phrase have fallen out of the grid into a heap under their own column. Players put them back by dragging, tapping or typing.
Guess your own words and phrases, one letter at a time.
Turn your sentences into rebus puzzles with emoji and letter changes like b=r. Adjust the pictures, then play online or print a worksheet.
Theme words woven through a grid of letters, every letter used exactly once. Players drag or tap through neighbouring letters to trace them; stray dictionary words earn hints, and an optional spangram runs edge to edge and names the theme.
Your answers with the letters jumbled; players unscramble them.
Add your words, choose their directions and watch the word search take shape. Play it online, share it or print it.
Make your own Wordle: a custom Wordle-style guessing game with your own words, at any word length.
Choose a picture and cut out objects from it. Players find each piece and click where it belongs.
Turn any photo or image into a jigsaw puzzle: upload it or paste a URL, pick the piece count and your online jigsaw is ready to play.
A picture cut into jigsaw pieces that players unlock one by one, with codes they find and questions they answer, until the whole picture is revealed.
Slide the tiles through the gap, or swap two at a time, until the picture is whole again.
Two pictures of the same scene, changed in a few places. Players click either picture where they spot a difference.
Create your own bingo game online: your items, win patterns and prizes — you call, the class plays.
Name your categories and add words, pictures or sounds to each. Players sort every card into the category it belongs to.
The classroom loop game: every card reads “I have …, who has …?”, and the answer to each question is on another card. Enter the questions and answers and the cards are made for you.
Create an online matching game: cards of text, image or audio that players drag into place beside their match — or join with a line.
Create a memory game online: classic pairs to flip and match, made from any mix of text, image and audio cards.
The card game of collecting sets of four, dealt to a room of players.
Enter your cards in the right order. Players get them shuffled and drag them back into sequence.
Write a secret message and every letter gets an arithmetic sum. Players solve the sums to reveal it: math facts practice with a sentence as the reward.
Your sentence, encrypted. Players decipher the code to read the hidden message.
A digital lock: players pick the right cards to find the code that opens it.
A short story, a few categories of items, and a grid of crosses and dots. Players work the clues into the grid until every pairing is placed.
A chain of challenges; each one ends in a code that unlocks the next.
Pick a size and a difficulty and a sudoku with one solution is generated for you. Play it online, share it or print it.
An online multiplication game for the times tables 1 to 12: correct answers colour in a hidden picture, and any fact a child misses comes back until it sticks. It prints as a worksheet or a times table chart too.
Write sentences and tag the words to identify. Players label the parts of speech, or parts of a sentence such as the subject and predicate, choosing the right label for each.
A spelling test with your own words: every word or sentence is read aloud, and players write down what they hear — a dictation in any language.
Words or sentences to practice typing, with live speed and accuracy feedback.
A clue for every letter of the alphabet, answered round a ring against the clock. Pass a letter and it comes back on the next lap.
An educational board game with tiles, dice and interactions you design.
Type your sentences, click the words that become gaps, and the exercise is done.
Two-sided cards for practising anything, with text, image or audio on either side.
Turn a video into an interactive lesson, with questions at the moments that matter. The video stops, students answer, and it plays on. A wrong answer can offer to replay the part it was about.
The quiz board every classroom knows: category columns, points down the rows, and one clue behind every cell. Run it from a host console, let players buzz in from their phones, or share it for solo play.
Choose a diagram or picture and click the parts players should name. They type the answers or drag the labels into place.
A map quiz on a ready-made map: players click the province, state or city that is named, or name the one that lights up. Choose the map and the places to ask.
Multiple-choice questions built into a maze: every question is a hall with a door per answer, and only the right door leads on. Wrong turns dead-end; players walk their way to the exit.
Players name as many items of a list as they can before the clock runs out: the countries of Europe, the elements, every character in the book.
Questions to pick, judge, type or recall from memory, as practice or as a test.
Spatial reasoning with shapes: drag them onto a board until every rule is true, like the star above the square.
Fill a wheel of fortune with your own names, tasks or questions and spin it to pick one at random.
Type a word list, upload a picture or write your questions, in any subject and any language. Each generator turns it into a finished layout.
Share one link, or put a six-digit PIN on the board and the class joins on their own devices. Nobody needs an account.
37 of the generators also print, so the same activity works on paper, in the classroom or at home.
Terms and definitions, laid out for you. The classic review, and answers are still there when they come back.
One wrong answer ends the run and sends them back to question one. Nobody coasts, and everybody wants another go.
The grid has no spare letters. The cells left over spell a message, and typing it finishes the puzzle.
Your picture, a pin per riddle, and a route that draws itself as each step is solved.
A Jeopardy board each person works alone. A clue loses value while it is read, so knowing it fast scores more.
Everybody comes up once before anybody comes up twice. Cold-calling without the dread, and without the favourites.
Paste it once and switch generator later. Every activity type is included from the free plan up.