Decide what players find out — and when.
Instant ticks while they practise, a score check when they ask for one, or complete silence until they hand in. Answer checking is a handful of switches, so the same activity can be a drill, homework or a test.
- 4 + 3 =
- 6 × 2 =
- 9 − 5 =
- 8 + 7 =
- 12 ÷ 4 =
- 5 × 5 =
Right and wrong answers are marked on the board. A mark disappears as soon as you change that answer.
You can check 2 more times.
One board, four ways to tell.
A Check button says how many answers are right so far. You decide how often it may be pressed, and whether it marks which ones.
Change a marked answer and its mark disappears: it only ever describes the answer that was checked.
- 4 + 3 =
- 6 × 2 =
- 9 − 5 =
- 8 + 7 =
- 12 ÷ 4 =
- 5 × 5 =
See how they got there, not only where they ended.
When you track results, every check is saved with the attempt. The Checks column lists the score of each check in order, so steady progress and a lucky last guess no longer look the same.
Four setups teachers use
Drill until it's right
Checks without a limit, with ticks and crosses: players find their own mistakes and fix them, without being handed the answers.
- No automatic answer checking
- Let players check their score
- Checks per attempt
- Mark right answers
- Mark wrong answers
A few checks, no hints
Three checks per attempt and only the score: enough to know there is work left, not where it is.
- No automatic answer checking
- Let players check their score
- Checks per attempt
Nothing until they hand in
No feedback, no finish screen, one attempt. The result is yours to go through with the class afterwards.
- No automatic answer checking
- Players hand in to finish
- One attempt per player
Hand in, then see what was wrong
One check that hands the work in and marks the mistakes on the spot — instant marking, with no going back to fix them.
- No automatic answer checking
- Let players check their score
- Checking hands the activity in
- Mark wrong answers
Before you switch it on
Most types with answers to get right: quizzes, crosswords, fill in the gap, matching, sorting, labelling and more. Games where finding something is the answer — a word search, memory, a jigsaw — always show it.
Only if you let them. Limit the checks per attempt, drop the marks so a check only gives the score, or make the one check hand the work in.
No. The result is whatever they hand in; the checks are kept beside it, so you can see how they got there.