Skip to content
Features Answer checking
Answer checking

Decide what players find out — and when.

Instant ticks while they practise, a score check when they ask for one, or complete silence until they hand in. Answer checking is a handful of switches, so the same activity can be a drill, homework or a test.

Try the four modes
Quizzes, crosswords, matching and more Checks are saved with the results The right answer is never given away
  1. 4 + 3 =
  2. 6 × 2 =
  3. 9 − 5 =
  4. 8 + 7 =
  5. 12 ÷ 4 =
  6. 5 × 5 =
Your score
4 of 6 right

Right and wrong answers are marked on the board. A mark disappears as soon as you change that answer.

You can check 2 more times.

After one check: two answers need another look.
Try it

One board, four ways to tell.

A Check button says how many answers are right so far. You decide how often it may be pressed, and whether it marks which ones.

Mark right answers
Mark wrong answers
Checking hands the activity in
Checks per attempt
3

Change a marked answer and its mark disappears: it only ever describes the answer that was checked.

  1. 4 + 3 =
  2. 6 × 2 =
  3. 9 − 5 =
  4. 8 + 7 =
  5. 12 ÷ 4 =
  6. 5 × 5 =
Interactive demo with sample data — click around.
Your side

See how they got there, not only where they ended.

When you track results, every check is saved with the attempt. The Checks column lists the score of each check in order, so steady progress and a lucky last guess no longer look the same.

Name Score Checks
Anna 100% 4/10 → 7/10 → 9/10
Bram 90% 9/10
Chris 60% 5/10 → 5/10 → 6/10
Daan W. 80% No checks

Four setups teachers use

Practice

Drill until it's right

Checks without a limit, with ticks and crosses: players find their own mistakes and fix them, without being handed the answers.

  • No automatic answer checking
  • Let players check their score
  • Checks per attempt
  • Mark right answers
  • Mark wrong answers
Homework

A few checks, no hints

Three checks per attempt and only the score: enough to know there is work left, not where it is.

  • No automatic answer checking
  • Let players check their score
  • Checks per attempt
Test

Nothing until they hand in

No feedback, no finish screen, one attempt. The result is yours to go through with the class afterwards.

  • No automatic answer checking
  • Players hand in to finish
  • One attempt per player
Self-marking

Hand in, then see what was wrong

One check that hands the work in and marks the mistakes on the spot — instant marking, with no going back to fix them.

  • No automatic answer checking
  • Let players check their score
  • Checking hands the activity in
  • Mark wrong answers

Before you switch it on

Which activities can do this?

Most types with answers to get right: quizzes, crosswords, fill in the gap, matching, sorting, labelling and more. Games where finding something is the answer — a word search, memory, a jigsaw — always show it.

Can players keep checking until everything is right?

Only if you let them. Limit the checks per attempt, drop the marks so a check only gives the score, or make the one check hand the work in.

Does a check change their result?

No. The result is whatever they hand in; the checks are kept beside it, so you can see how they got there.