Puzzles other teachers made, ready to copy
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Copying puts a version in your own account — edit it, play it and track it like any other activity. Sessions count against your account, never the original maker's.
IDV CROSSWORD
FOR IDV SWEATS
How much of a planner are you?
How much of a planner are you? Seven work moments, no right answers. Each answer moves you along one scale, and where you land is your result.
The office week: newsletter puzzle
A newsletter-style arrowword about an ordinary office week. Clues sit in the grid, and the numbered cells spell the solution word readers would send in.
Away day: one screen, one die, the whole table
A board game for up to six on one screen: type your names, pass the mouse, and answer light questions on the way to the finish.
Animal families: a quartets game for three
Animal families as a quartets game for three: collect all four of a group by asking for cards, with a fact on every card to identify it.
Quiz night: buzzers on everyone’s phone
Quiz night with every phone as a buzzer. Players join with a name, see the clue on their own screen and type the answer when they win the buzz.
Buzzword bingo: three prizes and a draw for ties
Buzzword bingo for the all-hands: the meeting is the caller. Three prized patterns, claims judged automatically, and a draw if two people win at once.
Find someone who: icebreaker bingo with no caller
Find someone who… bingo with no caller. Twenty-eight friendly prompts; players mark their own squares as they meet people, and can see each other’s cards.
Treasure hunt: the picture code
A treasure-hunt note written in pictures: every letter is a little drawing. The vowels are given; work out the rest and read where to go.
Locked in after hours: a six-lock escape room
A six-lock escape room. Every lock links to another puzzle, and only solving it gives the code. Three wrong guesses freeze the lock for twenty seconds.
The last door: a four-digit lock
A four-digit lock and five failed attempts to reason from. One code fits every clue. The last door of an escape room, ready to copy.
Escape room station: the coded note
A note in cipher with the vowels given away. Decode it and it tells you where to look next: one station of an escape room, ready to copy.
Skull Island: a seven-stop treasure trail
A seven-stop treasure trail across an illustrated island. Each riddle is solved by looking at the map, and the route draws itself as you go.
Sixteen Words, Four Connections
Sixteen words, four hidden groups, and a trap in every one. Find the four that belong together; four misses in a row and the board closes.
Puzzle that's support you
This game challenge yourself how to solved that's support you
Teka teki silang "What a Nice Skirt"
TTS dengan tema What a Nice Skirt untuk kelas 5, yang digunakna untuk menambah kosakata, kerja sama antara teman dan pencair suasana dalam bab ini.
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