Drag labels onto a diagram
Your picture, a socket on each part, and a tray of names to drag into place. Anatomy, maps, machines.
When to use it
A science lesson on the parts of a plant, a cell or the heart. A new starter's first week, learning the parts of the equipment they'll use. A geography starter where the class drags names onto a map before anyone has to spell them.
What makes it this
Built on the Label this image generator with these changed. Everything else is the default.
- How players answer: Drag the labels on
In the builder: Picture & labels
Preview
View only — copy it to play.Parts of a flowering plant
Drag each name onto the part it belongs to — or tap the name, then tap the part. A label that lands in the wrong place says so at once, and the cross on it puts it back.
6 labels
Why the example is built this way
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Six labels, spread well apart.
A drop socket is the biggest marker this type draws, so each one covers a good slice of the picture. Choose parts that sit apart; when two sockets crowd each other, every socket on the picture shrinks.
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Each socket sits on its part.
There are no lines pointing anywhere, so what a socket is drawn over is the only thing that says which part it means. Place it in the middle of the part, clear of its neighbours.
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The drop zones stay visible.
Hide the drop zones makes a harder test, but a first-time player then has nothing on the picture saying where anything goes. Save it for a class that has seen the diagram before.
Build it yourself
- 1 Open the Label this image builder and fill in the Picture & labels tab.
- 2 Share the link with your players, or embed the activity in your own site.
Or skip the building: copy this example and swap in your own content.