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Drag labels onto a diagram

Your picture, a socket on each part, and a tray of names to drag into place. Anatomy, maps, machines.

When to use it

A science lesson on the parts of a plant, a cell or the heart. A new starter's first week, learning the parts of the equipment they'll use. A geography starter where the class drags names onto a map before anyone has to spell them.

What makes it this

Built on the Label this image generator with these changed. Everything else is the default.

  1. How players answer: Drag the labels on

    In the builder: Picture & labels

Preview

View only — copy it to play.

Parts of a flowering plant

Drag each name onto the part it belongs to — or tap the name, then tap the part. A label that lands in the wrong place says so at once, and the cross on it puts it back.

6 labels

Why the example is built this way

  1. Six labels, spread well apart.

    A drop socket is the biggest marker this type draws, so each one covers a good slice of the picture. Choose parts that sit apart; when two sockets crowd each other, every socket on the picture shrinks.

  2. Each socket sits on its part.

    There are no lines pointing anywhere, so what a socket is drawn over is the only thing that says which part it means. Place it in the middle of the part, clear of its neighbours.

  3. The drop zones stay visible.

    Hide the drop zones makes a harder test, but a first-time player then has nothing on the picture saying where anything goes. Save it for a class that has seen the diagram before.

Build it yourself

  1. 1 Open the Label this image builder and fill in the Picture & labels tab.
  2. 2 Share the link with your players, or embed the activity in your own site.

Or skip the building: copy this example and swap in your own content.

More with the Label this image